![]() ![]() Their detonations have a minor gravity effect similar to Orisa's Halt!, though much weaker. Utilizes a two-round burst projectile fire which detonate shortly after firing, capable of damaging multiple enemies at one time and bouncing around corners to deal with heroes out of your direct view. Being able to distinguish when it's a good time to push forward and when it's better to stay behind your team will be instrumental to the survival of both yourself and your team. With that being said, Accretion and his Hyperspheres can quickly take out a singular escaping enemy, such as Lúcio or Tracer in these cases, finishing them off before they can flee is the correct play. Overextending with Sigma will in most cases result in dying a swift death likewise, if you believe your teammates are nearby but they've already fled from a fight, you're just as likely to be eliminated. While Sigma has the capability to deal a lot of damage, his lack of mobility will make any situation where you're stranded alone and surrounded by enemies a disaster. Sigma's abilities can give off the perception that he is stronger than he is, which can make it tempting for players to play overly aggressive with him. Quick thinking and superb situational awareness is needed when using Kinetic Grasp to protect himself and his team. While he is capable of high damage output, he is most useful when fighting at a distance with Accretion and Hyperspheres while making openings and defending his team with his versatile Experimental Barrier. However, his lengthy cooldowns requires one to think ahead rather than freely using his abilities. Sigma is a Tank Hero boasting both consistent offensive and defensive abilities. If your crosshair is exactly centered and you pinch forward/back and jump/ctrl and right/left then your vertical speed = 3.58 and horizontal = 6.19.If your crosshair is exactly centered and you pinch forward/back and jump/ctrl then your vertical and horizontal speed will be 5.06 meters per second.If the vertical speed is You can't have 7.15 meters per second of horizontal and vertical speed in same time. Vertical and horizontal speed are related.While Graviic Flux is active, holding the Jump key causes Sigma to rise, and holding Crouch makes him descend.Gravitic Flux’s Area of Effect is slightly larger than the marker indicates, so enemies within 0.5-1 meter of the edge of the indicator will also get lifted and receive all damage.The lift can be damage boosted but not the slam.The slam deals 50% of the maximum HP, which is increased by temporary HP gained from abilities, such as Rally.Lifeweaver can pull targets out of Gravitic Flux using Life Grip.Gravitic Flux's lift cannot be prevented or removed by Personal/Projected Barrier, Cryo-Freeze or Protection Suzu.If enemies escape the suspension, such as with Fortify, they fall down and no damage is inflicted.If the ability is interrupted before the slam, then there will be no slam and the enemies will no longer be under the influence of the ultimate.Regardless, these abilities cannot be used to escape Gravitic Flux. Disables all movement abilities of enemies suspended in the air, except Moira's Fade and Reaper's Wraith Form.Does not affect deployed objects such as turrets (but it does move Bastion in Sentry mode).Selecting the area ability ignores the payload.Gravitic Flux ignores barriers, but can be line of sight blocked by terrain or terrain-like objects, such as Tree of Life.Like Meteor Strike, the area selected is visible to the enemy team.Sigma passively generates 1% Ult Charge every 3.92 seconds.However, no shields will be gained if Kinetic Grasp is cancelled early. Can be cancelled by activating Accretion or Gravitic Flux.For example, the damage Biotic Orb is credited as 100 damage. Some abilities are given assigned values due their unorthodox nature.Following projectiles cannot be blocked: Chain Hook, Pummel, Accretion, Grappling Claw, Minefield, Steel Trap, Translocator, Sentry Turret, Deploy Turret, Petal Platform, Immortality Field and Whip Shot.(Includes ultimate abilities such as Graviton Surge, Blizzard, Dragonstrike (the arrow), etc.) Abilities that create an AoE or leave a deployable, but travel as a projectile can generally be blocked before they land.Cannot block beam, melee and AoE attacks.The width and depth roughly match the swirly area, but heightwise it extends downwards to the level of Sigma's feet. The hitbox is rectangular, positioned in front of Sigma and moves with his view.Negates incoming projectiles from any direction as long as they intersect with the ability's hitbox.
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